TSW - The Secret World Ability Wheel, The Secret World Skill Wheel, The Secret World Deck Builder. Looks like the ingame Wheel from The Secret World. Ability Wheel for assisting you in choosing which abilities to equip. Provides you with detailed information of all abilities in the game. All abilities and all ability descriptions in the game. Builds In The Secret World. We’ve had many requests to cover a build calculator, build guides and strategies. The problem is, we’re just 2 guys and we’ve got a lot on our plate already! A true “ Build Guide ” would have to come from the perspective of someone who uses it, tests it, and finds success in it. That’s why We want YOU!
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The Secret World: Auxiliary Weapon – The Flamethrower
The Flamethrower, when you just want to watch the world (or some random creature) burn!
Coming to The Secret World in Issue #7 is the coolest (or hottest!) weapon in the Auxiliary arsenal, the Flamethrower!
Where To Get It?
The Flamethrower is acquired during the mission chain that starts with “Who Horrifies The Horror” released with Issue #7. The exact steps will be outlined in the mission guide, but it is safe to assume, that if you run the mission, you’ll have a Flamethrower in your possession at the end!
Auxiliary weapons have their own skill wheel, which will require ‘AP‘, and function the same as the normal skill wheel, to unlock new abilities. It will require 350 AP total to acquire all Flamethrower abilities, as each individual ability will cost 50 AP a piece.
Skill Points
Just like any other weapon, the Flamethrower will require skill points. A total of 35 SP is required to bring Flamethrower skill to level 10.
“The Flamethrower skill causes your flames to ignite enemies, causing them to take damage over time. Purchasing this skill allows you to equip Flamethrowers. “
Equipment
The Flamethrower will occupy the “Auxiliary” slot on your character panel. The abilities for the Flamethrower will only be usable in the 8th active and passive slots on your action bars. These 8th slots are ONLY usable for auxiliary weapons.
New Abilities
You can watch a preview of the new active Flamethrower abilities below, I tried to show the different colors of the flame for each ability as well!
Active Abilites:
Only one active ability can be slotted at a time for an auxiliary weapon. It will occupy your 8th active slot. The abilities are unique in that they have primary and secondary effects. Read the details below.
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Active Abilities for the Flamethrower are directly effected by the passive abilities chosen.
The passive abilities will also change the color of the fire the Flamethrower produces!
Passive Abilities
Only one passive ability can be slotted at a time for an auxiliary weapon. It will occupy your 8th passive slot.
The Flamethrower Passive Abilities will directly alter the color and function of some Active Abilities!
So what does everybody think of the latest Auxiliary weapon, the Flamethrower?![]()
Tagged With:A Dream To Kill, Assiduous Burn, Auxiliary Weapon, Cremate, Dragon's Breath, Flamethrower, Flamethrower Abilities, Flamethrower Auxiliary Weapon, Flamethrower skill, Issue #7, Issue 7 Content, Scorched Earth, Searing Magnesium, Smells Like Victory, The Secret World Flamethrower, The Sound Of Children, TSW, TSW Auxiliary Weapon, TSW Flamethrower Abilities, TSW Issue #7, TSW Issue #7 A Dream To Kill, Viscous Accelerant, Who Horrifies The Horror
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December 2022
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